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21 July 2010

Blue perks


sleight-of-handsleight-of-hand-pro

Sleight of Hand Pro > 120 kills using sleight of hand to unlock pro
Sleight of Hand > 50% reload speed
Sleight of Hand Pro > faster aiming down sights

Sleight of Hand (SoH) is useful on just about any class, and if you ever can’t decide, this is the perfect choice. Reloading in half the time means you can always have a full mag, but can sometimes lead to careless ammo consumption. Consider using it if you plan to be around the enemy a lot, as multiple foes won’t be a problem. For the ultimate combination, unlock extended magazines and you’ll be able to slaughter the other team seven times over… maybe. SoH pro lets you aim down the sights faster, who enjoys quick scoping? (not me) Well this is he perk you need. SoH pro can be useful, mainly for a run and gunner, because at range or if you are stationary you normally have plenty of time to look down the sights and aim..

marathonmarathon-pro

Marathon Pro > sprint a marathon (26 miles) to unlock pro
Marathon > unlimited sprint
Marathon Pro > climb obstacles faster

This is the replacement for Extreme Conditioning, and it has definitely improved. Instead of double you know have unlimited sprint. Paired with lightweight, marathon will have you behind any lines before first blood. This means you can take enemies by surprise very early in the game, giving you a chance to get some kill streaks. If you are playing objective based game modes, marathon is a must, assuming you are going to cap/bomb run. Marathon pro is very helpful in certain maps, such as Favela, in which you will be climbing a lot. You can be very sneaky and quick if you have marathon pro.

one-man-armyone-man-army-pro

One Man Army Pro > 120 kills using one man army to unlock pro
One Man Army > change classes on the go, takes 5 seconds, replaces secondary
One Man Army Pro > quicker class swapping, replaces secondary

To be honest I have only use One Man Army (OMA) a couple of times, I just find it a hassle to wait five seconds while you could be setting up your next kill. That being said, a lot of people like it and it does have a few unique uses. Stacking up equipment or infinite noob tubes is doable, though perhaps frowned upon. OMA pro cuts down the time it takes to change classes, so it is 2-3 seconds.

scavengerscavenger-pro

Scavenger Pro > resupply 100 times while using scavenger to unlock pro
Scavenger > resupply from dead enemies
Scavenger Pro > extra magazines

Scavenger takes bandoliers spot, and like marathon, it has been greatly improved. Although you don’t unlock extra mags until pro, it essentially the option you use if you find you’re running low on ammo a lot. Each time you pick up a scavenger pack you will receive ammo, grenades (equipment/launcher) and secondary ammo. If the enemy has a lot of air support in the sky, scavenger and a stinger go well together. Another thing, if you plan on using claymores or C4, definitely use scavenger. Each time one blows up you have another, and people keep coming back for revenge. Scavenger pro is pretty simple start with a LOT more ammo.

blingbling-pro

Bling Pro > get 200 kills using a blinged weapon to unlock pro
Bling > two primary weapon attachments
Bling Pro > two secondary attachments

Pretty simple, allows you to have two attachments on you primary weapon. If you’re not comfortable with the iron sights of a gun but want a stealth class, perfect. Red dot/holographic/ACOG/thermal with a silencer. Iron sights are easy, going ultra stealthy. Silencer + heartbeat sensor. You can make so many different combinations that is always has it use. Once you unlock pro you have a new range of attachments to pick from. Just please, go easy on the 1887 bling.

25 December 2009

Model 1887 Akimbo

Did the recent patch effect your akimbo fun? To get the pre patch range simply use bling pro (FMJ + akimbo).


Have fun making people rage.

15 November 2009

Borderlands - Advance Tips Guide

Some more tips on Borderlands are below. These tips are more specific and do not fall under the basic tips guide.

Again I would like to thank Kad.

 



They are a little bit all over the place but that does not mean that they are not very helpful.

-There are 160 missions total. 30 are main plot Missions, completing these will beat the game.

-In New Haven there is a secret weapons vendor across from the weapons vendor that is already there it opens after you have killed Krom and it will be almost directly behind you when standing in front of the weapons vendor. The weapons are generally better.

-In the second play through you can do the claptrap missions again. If you get a grenade mod as a reward reload and do it again until you get a backpack mod. Its a small chance but it is well worth it.

-Item drops are completely random but the more players you have in the game the better the equipment this includes stores.

-Don't waste your time looting chests and reloading the game. Killing end game beasts are way more effective and net you valuable proficiency experience. So loot wherever you want but then kill the last area enemies.

-Don't waste your time power leveling unless you have already beat the game. Not only does it take away from the fun but it is worthless because your weapons will still suck for your level and you will die and lose more money than you would if you were at the right level. Only power level if you have maxed out a char and want to play with the other chars. Cause then you can skim through the plot missions and get better weapons faster.

-Old Haven, Trash Coast and The Promontory are the best places for looting. Trash Coast is only good on your way to the hive otherwise get the fuck out unless your killing the mini bosses too for quest items on the second play through after you beat it.

-From the last tip. If you beat the second play through then you can go back and kill the bosses for the quest items you would have received. E.g. kill scar for T.K.s wave with a small chance of scar dropping it at a level 48 cap.

-Don't waste time pondering weapon choices and don't hold onto higher level weapons. The weapon you have been using for a while is usually just fine. At least you know what it does and many others that are better than it will soon fall too your feet. Then start nitpicking sell the weapons for money. Don't waste your money on anything with one really good exception and that is you haven't seen anything better in like 4 hours of game play. Unless its a shield or class mod they are so hard to find. Trust me you need serious money to buy the last level ammo upgrades and they are totally worth it.

-Many quest items will carry you through much of the game. For example a hunter using the elephant gun can go very far if he has the sniper upgrades. If you have it you should just use it and save the money. In the example above you don't have a scope but does it really matter if you one shot kill everything.

-Look at all the stats before you invest in a single tree. If you invest in a stat it is better to max it out. For example the soldier class has a refire skill which every 2 seconds will remove 1 second from the cooldown of your turret at level 1. At Level 5 its 5 seconds. Pretty good when combined with the level 5 cooldown reduction skill which reduce the cooldown time of the turret by 100% making it only 50 seconds instead of 100 seconds to throw it out. The two skill are in different trees but combining them makes a powerful duo causing your turret to comes out maybe every 20 seconds in a fire fight. I think that's pretty good.

There is some more tips and guides for Borderlands 
Basic Tips Guide
How to - Bosses 
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